A look back at the Batman: Arkham games

I meant to have my post about Batman on TV up before this one but since I’m still working on it, and because today is Batman Day, I’m putting this one up a little early.


Yes, there have been numerous Batman video games over the past couple of decades, but really, this series is the only one that matters. Nothing else comes close. And as gamers everywhere anticipate the Dark Knight’s next-gen debut in 2015 with Arkham Knight, let’s take a look back at this series, starting with the first game to actually make you feel like you were Batman.

Arkham Asylum (2009)

I was on vacation in the States when Arkham Asylum came out. I remember walking into an HMV with the intention of simply checking out the game box. I couldn’t do that, because they were sold out. When I came back home, it was sold out. Everywhere. It stayed that way for at least a few weeks, and when I finally got my hands on the game, it didn’t take long to understand why. This was the Batman game I’d been waiting for. A dark, atmospheric descent into Gotham City’s favorite nuthouse, Arkham Asylum allowed me to do so many of the things I’d seen the Caped Crusader do in film and animation. I had the grapple gun, I could glide for long distances with my cape, I beat down a room full of enemies in one sustained freeflow of movement (a brilliant in-game example of the character’s gracefulness and brutality). I struck fear into the hearts of the cowardly and superstitious (I’m not just using that turn of phrase – enemies actually got scared), I analyzed clues, followed evidence trails, solved riddles, and I confronted my nemesis and my demons.

And I actually wasn’t even all that impressed by the game’s story (despite the fact that it was written by the great Paul Dini), which speaks to how strong the game was on the gameplay side. The story functioned well enough as a means of allowing me to do Bat-things and encounter some familiar bad guys, and the game did so many things right that I was able to overlook weaker moments, such as walking (slowly) through a maze of sewer tunnels and fighting a mutant-sized Joker at the end. What an anticlimax that was.

It didn’t matter. The rest of Arkham Asylum was such a blast to play and sold so well that a sequel was inevitable. I wasn’t sure how Rocksteady Studios would be able to top it.

Arkham City (2011)

I’ve already described the many ways in which Arkham Asylum allowed you to be Batman, but that was all within the confines of an island separate from the rest of the city, and really, what’s Batman without Gotham City? Rocksteady’s next game was an attempt to drop the Dark Knight into an open world setting in the form of a walled off section of the city where criminals were imprisoned, but free to do as they wished. After a fantastic opening sequence that sees Bruce Wayne intentionally getting himself thrown into this prison (from which the game’s title takes its name), you too are free to do as you wish. Despite the map not being as outright massive as a Liberty City or Italy in the 16th century, there is plenty to do in Arkham City, and if I haven’t mentioned this enough times already, you do it as the Batman.

Arkham City felt like a natural next step for the series, one that didn’t see any significant changes to the way you played as Batman, but refined all the things I loved about the first one. The combat system was fleshed out and made deeper and better, the expanded setting allowed for a lot more traversal which was a joy, and the boss battles were improved (mostly — there were still some stinkers in there). However, the story once again proved to be a disappointment. In Hugo Strange we had an intriguing villain whose master plan was shrouded in mystery, and that turned out to be a good thing, because when said plan was set in motion and the “real” bad guy revealed, I was not impressed. And the disparate story threads failed to come together in any meaningful way. The most memorable thing about the story was the ending, but it didn’t feel particularly well earned, done more for the shock value than because it was the right ending to this story.

But this shouldn’t dissuade you from playing Arkham City, which functions beautifully as a game if not as a great Batman tale. I spent a lot of time playing this game. It offers as complete a package as you can find for a single player experience, and it’s one of the few games I still return to every now and then if I feel like beating up some thugs or just taking a nighttime glide.

Arkham Origins (2013)

There was a lot of disappointment on the interwebs following the announcement that the next game in the Arkham series wasn’t being developed by Rocksteady. Almost immediately gamers had decided that Arkham Origins, a prequel in the series’ timeline, wouldn’t be as good as its predecessors, which had set the bar pretty damn high. I actually wrote a post on another blog noting the ways in which the switch in developer did not mean instant doom, and the reasons why we should have been excited for its arrival.

Did the game live up to expectations? Yes and no.

In terms of gameplay, Origins was almost identical to Arkham City, which at times gave the game an overly familiar feeling, but the tweaks and additions the team at Warner Bros. Montreal made hindered my overall enjoyment. Combat felt ever so slightly off. The new crime scene investigations were half-baked; a neat way of playing a sequence that could’ve been a simple cutscene, but a disappointment because they did all the work for me. Navigating certain environments felt repetitive because many rooms looked the same. And there were several bugs and glitches, which was especially noticeable because the earlier games had been so polished. All the things I loved about the previous Arkham titles I loved a little less. The game was still fun to play, but could also be a little frustrating this time around.

On the other hand, Arkham Origins managed to correct pretty much everything I didn’t like about the previous games, starting with the story. This turned out to be a strong early-career Batman tale, depicting a younger and less refined Batman and his first encounters with a number of key figures in the mythology, including the Joker. I’m not the biggest fan of cutscenes in games. If I’m not interested in a story, I tend to check out during cutscenes. That didn’t happen my first time playing Arkham Origins. The meetings between Batman and Joker, Batman and Gordon, and scenes between Batman and Alfred were given the weight you should expect from such moments, and even though such encounters have been depicted in the past, they felt fresh here, because they were connected by an honest-to-goodness character arc. Batman’s stubbornness and reluctance to trust anyone is the throughline of the game’s campaign, and as events play out, he comes to the realization that in order to accomplish his mission, he’s going to need help. It’s simple but it’s clear, and the game never forgets that.

It’s the little details that allow Arkham Origins to rise above its flaws. The opening cutscene reflects a photo of young Bruce and his parents in a dinner tray cover. Alfred calls in while you’re on patrol to wish you a Merry Christmas (the game takes place on Christmas Eve). There’s a great sequence in the middle of the game that takes you into the Joker’s mind after he first meets Batman. Even the game’s trophies contain references to important parts of Batman lore. I consider the score composed by Christopher Drake (who’s done the music for a number of animated Batman films) to be the best of the series. Another improvement over earlier games is the boss battles, with the best being an early duel between Batman and Deathstroke that tests your timing and reflexes.

If only the controls and other gameplay additions were as well modulated as they were in Arkham City. As it stands, Arkham Origins is absolutely still worth playing for Batman fans, and I enjoyed my time with it despite its quirks.

Oh, and there’s also multiplayer. It’s crap.

A look back at Batman’s big screen adventures

In honor of the 75th anniversary of the Bat-Man’s comic book debut (in the pages of Detective Comics in 1939), and because he’s my favorite superhero ever, I’m devoting the next several blog posts to a retrospective on some of the Caped Crusader’s most iconic appearances in film, television, and gaming. One of the reasons the character has endured for so long is because he’s proven to be incredibly adaptable to every form of media. In the comics, he started out as a vigilante (who killed people), then became less murder-y and more campy, then turned dark again along with a healthy dose of brooding. My introduction to Batman began in film and TV before I started reading comics, and while I haven’t kept up with that in recent years, I have sampled most, if not all of his big and small screen adventures. In this post, I look back on the Dark Knight’s career in movies:

Batman (1966)

Come on, how can you not love a movie in which Batman fends off a rubber shark using Shark-repellent Bat Spray? The movie version of the 1966 Batman TV series isn’t much more than a double-length episode of the show, and that was more than okay with me. As a kid, I enjoyed the movie mostly because there were dudes with masks and capes punching bad guys. As an adult, I was able to appreciate the comedy and the joyfully over-the-top nature of the performances. The movie is hilarious and fun in the same way that Batman & Robin (more on that below) is hilarious and un-fun.

Favorite moment: It always makes me laugh when Robin deduces that Catwoman is a member of a newly formed gang of rogues (that also includes Joker, Penguin and the Riddler) because the early shark attack happened at sea (“Sea? C for Catwoman!”), but by far the best moment is this one:

Batman (1989)

I revisited the film recently in honor of the 25th anniversary of its theatrical release and I was struck by just how bizarre the whole thing is, but not in a, “What was I thinking liking this movie?” kind of way. Half of what happens in the movie doesn’t make any sense, but it remains fast paced and highly watchable. Many people were quick to dismiss what Jack Nicholson did in this movie when The Dark Knight came out, but it’s an entertainingly hammy performance, nicely offset by Michael Keaton’s mostly internalized approach. I had no trouble at all getting into the film; it’s mostly responsible for my love for the character.

Oh, and that Danny Elfman score. Absolutely perfect.

Favorite moment: I love Joker’s redecorating of the Flugelheim Museum set to Prince’s “Partyman,” but the most badass moment occurs just before this clip, in which two freaked out thugs shoot Batman seemingly dead, only to turn and see him stand right back up.

Batman Returns (1992)

By the time Batman Returns came around, Tim Burton had pretty much abandoned any attempt to ground this series in anything resembling reality. Between the deformed boy being raised by penguins and the dead woman being nursed back to life by cats, it became pretty clear early on that Burton saw Gotham City as some grotesque gothic playground – a world in which a bunch of supremely damaged individuals could only survive by wearing the skins of other creatures.

Batman Returns is really unlike any Batman film out there, but it’s easily one of the most entertaining. The whole thing is just so weird, and I love that.

Favorite moment: After Selina Kyle survives getting pushed out a window by her boss, she returns to her apartment and proceeds to go insane. Awesomely:

Batman: Mask of the Phantasm (1993)

The most overlooked movie here, Mask of the Phantasm was originally meant to be a direct-to-video release, but because the Animated Series (on which the movie is based) was such a success, Warner Bros. decided to release it in theatres, where it died a quick and undeserved death. It’s a shame because before Christopher Nolan’s films, it was the best Batman movie ever made, and I still hold it in pretty high regard. Set up as a murder mystery involving a brand new villain, Mask of the Phantasm tells a story from Bruce Wayne’s past that may have had a bigger impact on his decision to become Batman than even the death of his parents. Instead of the same origin story which even at this point everyone knew, we got something surprising and surprisingly effective: a love story.

Favorite moment: Young Bruce, standing before their grave, begs his parents for their permission to go back on his vow so that he can lead a normal life with the woman he loves:

Batman Forever (1995)

I watched all these movies when I was a kid, so I was unaware of anything going on behind the scenes or really noticing that anything was different onscreen. Batman was Batman no matter who was playing him, and a new Batman movie was going to be amazing whether it was actually any good or not.

So I loved Batman Forever when I first saw it, but now I’m aware of the sharp change in tone, and I see the film for what it really is: the beginning of the (first) end. As a sequel to Burton’s films, it’s a complete and utter failure, but given that Batman is now played by Val Kilmer, it’s not difficult to look at the film as its own separate thing, and if you’re willing to accept a campier and more colorful version that brings back memories of the Adam West era, it’s pretty watchable. You just have to know what you’re getting yourself into.

The “I’ll get drive-through” line really says it all.

Favorite moment: Though I still don’t understand why Batman needed to ask a riddle before destroying Riddler’s thought-sucking machine with a batarang, I do enjoy the subsequent leap Batman makes to save both love interest Chase Meridian and Robin.

Batman & Robin (1997)

And here we come to the film that killed a franchise for 8 years. I was able to accept Forever‘s attempt at a lighter Batman because it still played out as a real movie, whereas Batman & Robin simply doesn’t work on any basic level of filmmaking. It’s just two hours of puns, rubber nipples, puns, completely phoned in or just plain awful performances, and puns. It boggles my mind that the dude who wrote this script went on to win an Oscar. This should have precluded him from being eligible for any award. But probably the worst thing I can say about it is that it wasn’t even bad enough to kill the careers of anyone in the main cast. All of them survived and kept working. I have nothing else to say about Batman & Robin, except that it’s best enjoyed as something you laugh at and rip apart with your friends than as an actual movie.

Favorite moment: There’s just so many to choose from….fortunately someone was kind enough to edit them all together in one handy video:

Batman Begins (2005)

It’s pretty crazy to think about the difference in anticipation between this film when it first came out and its sequels. I recall the marketing machine wasn’t really going at 100%, and good seats were not hard to come by when my friends and I went to see it.

But we know what happened next. The movie turned out to be great and, for better or worse, was responsible for the subsequent flood of dark, serious, gritty reboots of other worn out franchises. I think it holds up very well, and does a fantastic job of tracing Bruce Wayne’s path from guilt-ridden and angry young man to hero.

Favorite moment: I stand by my belief that the chase between the Tumbler and the police is the best setpiece in Nolan’s trilogy, but the moment that made me realize this movie was special was this one (and look, there’s Joffrey Lannister!):

The Dark Knight (2008)

Plainly and simply, this is the best superhero movie ever made. All superhero stories are at its core about good vs. evil, and nowhere does that theme play out as starkly or tragically as it does here. Heath Ledger’s Joker is a creature of absolute chaos. That’s all he lives for. There is no reason or motivation and that just makes him more frightening. His schemes serve to place Batman in the most harrowing of moral quandaries, and it’s a testament to Christopher Nolan and his screenwriters’ that everything does not simply go back to normal when Batman defeats him. Both Batman and Jim Gordon had to make tough decisions in order to save their city, and when the film reaches its brutal end they’re forced to live with the consequences of those decisions.

I was completely shaken the first time I saw The Dark Knight, so much so that it’s easy for me to overlook the flaws that become apparent during subsequent viewings. Many will complain about plotholes (which is always hard to take seriously since anything and everything unexplained can be a plothole to people on the internet), and I’ll admit the editing of the action setpieces is not very good, but the film is working on a level that’s greater than the sum of its parts.

That’s what I love most about this movie. It’s a compelling crime film on its own, but there are much bigger ideas at play here that give it the kind of gravitas that’s reserved for the very best film has to offer.

Favorite moment: You can’t beat that ending:

The Dark Knight Rises (2012)

Okay, is it the best possible ending that it could have been? No. But it’s still an incredibly massive (in both scope and length) spectacle that manages to satisfactorily close out Nolan’s trilogy in a way that’s both emotionally resonant and surprisingly hopeful. I watched the film twice in theatres, the first time in IMAX, which was really something else. I do wish the seats I got weren’t so close, though.

Favorite moment: This hit hard the first time I saw it:

Side note: I never really understood why Nolan didn’t just have John Blake be the boy that Batman encounters in the first film. Sure, the boy might have been a tad too young, and Joseph Gordon-Levitt doesn’t look like Joffrey, but Maggie Gyllenhaal didn’t look like Katie Holmes. It would’ve made the connection between the first and third films much, much stronger.